Legacy Vkguide
This is an older version of vkguide, focused on vulkan 1.1 and having wider support. Its deprecated and should only be followed if you want to learn about render passes and other features that the newer version of the guide skips.
Table of contents
- 0. Initial Setup
- 1. Initialization and Render Loop
- 2. The graphics pipeline, Hello Triangle
- 3. Drawing meshes
- 4. Buffers, Shader input/output
- 5. Textures